{"id":7823,"date":"2023-11-15T07:47:22","date_gmt":"2023-11-15T12:47:22","guid":{"rendered":"https:\/\/newssprinters.com\/index.php\/entertainment\/debussy-and-final-fantasy-are-peers-on-this-radio-stream\/15\/11\/2023\/"},"modified":"2023-11-15T07:47:22","modified_gmt":"2023-11-15T12:47:22","slug":"debussy-and-final-fantasy-are-peers-on-this-radio-stream","status":"publish","type":"post","link":"https:\/\/newssprinters.com\/index.php\/entertainment\/debussy-and-final-fantasy-are-peers-on-this-radio-stream\/15\/11\/2023\/","title":{"rendered":"Debussy and Final Fantasy Are Peers on This Radio Stream"},"content":{"rendered":"<p>\n<\/p>\n<div>\n<div class=\"css-53u6y8\">\n<p class=\"css-at9mc1 evys1bk0\">A treacherous puzzle that lies near the end of Myst, the 1993 point-and-click video game, involves a pipe organ and a spaceship.<\/p>\n<p class=\"css-at9mc1 evys1bk0\">But Jennifer Miller Hammel, a pianist who got the game as a child for Christmas that year, did not have much trouble finding the solution. The experience even showed her that video games could deeply incorporate music.<\/p>\n<p class=\"css-at9mc1 evys1bk0\">Hammel, 44, is now a trained opera singer and a host at <a class=\"css-yywogo\" href=\"https:\/\/classicalcalifornia.org\/\" title=\"\" rel=\"noopener\" target=\"_blank\">Classical California<\/a>, a classical musical radio network that is a collaboration between KUSC in Los Angeles and KDFC in San Francisco. But she still loves video games, gravitating toward action-adventure and role-playing series like Fallout and Mass Effect. After nearly 150 hours of space exploration, <a class=\"css-yywogo\" href=\"https:\/\/www.nytimes.com\/2023\/08\/31\/arts\/starfield-bethesda-microsoft-xbox.html\" title=\"\" target=\"_blank\" rel=\"noopener nofollow\">she recently completed Starfield<\/a>.<\/p>\n<\/div>\n<aside class=\"css-ew4tgv\" aria-label=\"companion column\"\/><\/div>\n<div>\n<div class=\"css-53u6y8\">\n<p class=\"css-at9mc1 evys1bk0\">The musical themes to Fallout 3 or Skyrim would occasionally be played at Classical California, Hammel said. But whenever she pitched an hourly show or a podcast that would dig deeper into video game music, she was told that the genre was polarizing.<\/p>\n<\/div>\n<aside class=\"css-ew4tgv\" aria-label=\"companion column\"\/><\/div>\n<div>\n<div class=\"css-53u6y8\">\n<p class=\"css-at9mc1 evys1bk0\">This year, Hammel was finally given the go-ahead to develop an on-demand web stream \u2014 if she could find enough video game music to fill it. Within an hour of searching Spotify, she had tracked down 12 hours of relevant songs.<\/p>\n<p class=\"css-at9mc1 evys1bk0\">When a producer suggested including some classical music as well, Miller set out to identify works that have been used in video games. There was Wagner\u2019s \u201cRide of the Valkyries\u201d in Return Fire, and Mozart\u2019s \u201cDies Irae\u201d (or \u201cDay of Wrath\u201d) from his Requiem in Call of Duty: Black Ops III. Saints Row IV and Forza Horizon 3 both featured \u201cOde to Joy\u201d from Beethoven\u2019s Ninth Symphony, while Debussy\u2019s \u201cClair de Lune\u201d made an appearance in Cyberpunk 2077.<\/p>\n<p class=\"css-at9mc1 evys1bk0\">\u201cWe tried to eliminate that roadblock of, Well, is this going to be too scary for a classical audience?\u201d Hammel said of programming video game music. \u201cBut then also, is there a way that we can introduce some classical music to a gaming audience? And it became a really wonderful, gratifying piece of discovery.\u201d<\/p>\n<p class=\"css-at9mc1 evys1bk0\">In a recent interview, Hammel spoke about the challenges and joys of bringing together the two kinds of music <a class=\"css-yywogo\" href=\"https:\/\/classicalcalifornia.org\/kusc\/streams\/arcade\" title=\"\" rel=\"noopener\" target=\"_blank\">in the web stream, called Arcade<\/a>, which was made public this month. Here are edited excerpts from the conversation.<\/p>\n<\/div>\n<aside class=\"css-ew4tgv\" aria-label=\"companion column\"\/><\/div>\n<div>\n<div class=\"css-53u6y8\">\n<p class=\"css-at9mc1 evys1bk0\"><strong class=\"css-8qgvsz ebyp5n10\">Arcade includes a lot of famous classical pieces that have been used in video games, like Schubert\u2019s \u201cAve Maria,\u201d Beethoven\u2019s \u201cOde to Joy\u201d and Verdi\u2019s \u201cLa donna \u00e8 mobile\u201d from \u201cRigoletto.\u201d Do you see these as gateway works for listeners who are new to classical music?<\/strong><\/p>\n<p class=\"css-at9mc1 evys1bk0\">In the case of \u201cClair de Lune,\u201d I chose the orchestral version that\u2019s on the stream with intent. There\u2019s something about that version of the work that really lends itself to that beautiful, dreamy atmosphere. I feel like if a listener has never heard Debussy before, they\u2019re going to hear that arrangement of \u201cClair de Lune\u201d and they\u2019re going to go, \u201cOh, wait, is there more of that out there that I can get?\u201d And it might introduce them to pieces like \u201cThe Sunken Cathedral\u201d or <a class=\"css-yywogo\" href=\"https:\/\/www.youtube.com\/watch?v=fe1pB9KqHRg\" title=\"\" rel=\"noopener\" target=\"_blank\">\u201cLa mer.\u201d<\/a> Because it\u2019s programmatic music, like so much of video game music, they\u2019ll get this incredible story and this incredible sense of journey by hearing these pieces.<\/p>\n<p class=\"css-at9mc1 evys1bk0\"><strong class=\"css-8qgvsz ebyp5n10\">How did you decide which performances to use? For example, Beethoven\u2019s Fifth Symphony is by the Youth Orchestra of Venezuela under Gustavo Dudamel.<\/strong><\/p>\n<p class=\"css-at9mc1 evys1bk0\">I just think he\u2019s one of the most recognizable and dynamic conductors working today. Even if you\u2019re not embedded in classical circles, you\u2019re going to hear \u201cGustavo Dudamel\u201d and you\u2019re going to go, \u201cOh, yeah, I know him.\u201d He\u2019s conducted. He\u2019s done work for John Williams. He\u2019s done work for Disney. And so I really wanted to get that name recognition in there.<\/p>\n<p class=\"css-at9mc1 evys1bk0\">With the performance of \u201cOde to Joy\u201d that\u2019s on there: I\u2019m an alum of Westminster Choir College, so I really wanted to include the Westminster performance.<\/p>\n<p class=\"css-at9mc1 evys1bk0\"><strong class=\"css-8qgvsz ebyp5n10\">As you researched, were you surprised by any deep cuts incorporated by a video game, maybe one piece that isn\u2019t as well known?<\/strong><\/p>\n<\/div>\n<aside class=\"css-ew4tgv\" aria-label=\"companion column\"\/><\/div>\n<div>\n<div class=\"css-53u6y8\">\n<p class=\"css-at9mc1 evys1bk0\">There\u2019s an indie game called <a class=\"css-yywogo\" href=\"https:\/\/www.nme.com\/reviews\/game-reviews\/gerda-a-flame-in-winter-review-3302564\" title=\"\" rel=\"noopener\" target=\"_blank\">Gerda: A Flame in Winter<\/a> that came out last year that\u2019s set during World War II during the Nazi occupation of Denmark. And the prelude from Richard Wagner\u2019s \u201cDie Meistersinger\u201d is featured in it. Sure enough, it\u2019s this beautiful atmospheric indie game that features this very boisterous piece of Wagner.<\/p>\n<p class=\"css-at9mc1 evys1bk0\"><strong class=\"css-8qgvsz ebyp5n10\">That\u2019s a great example. I have not played that game, but I am interested now. I imagine that Classical California, like The New York Times, has an older audience and that it wants to reach younger generations. How does Arcade fit into the organization\u2019s mission?<\/strong><\/p>\n<p class=\"css-at9mc1 evys1bk0\">Our big mission statement is \u201cnurturing a love of classical music for all,\u201d and I take that \u201cfor all\u201d portion of the statement quite literally. I was really happy when I was given the green light to put this together because I feel like in classical music, there\u2019s sort of a gate-keeping mentality that it has to stay a certain way.<\/p>\n<p class=\"css-at9mc1 evys1bk0\">When Classical California said, \u201cLet\u2019s go ahead and do this,\u201d I was like, \u201cGreat, we\u2019re being brave or being bold or trying to be pioneers in this field and really reaching out to that younger demographic.\u201d But at the same time educating our older demographic on this other kind of music. I think when they think video game music, they think it\u2019s loud or it\u2019s synthesized and there\u2019s lots of rock and guitars. And, yes, that does exist. But there\u2019s so much music out there that sounds just like what you would hear from Brahms or Schubert.<\/p>\n<p class=\"css-at9mc1 evys1bk0\">I really wanted to speak to them and speak to our younger audience as well. Every time we play a piece of video game music on our regular airwaves, we get such a reaction from younger listeners: \u201cOh my God, I can\u2019t believe you played themes from Super Mario Bros.\u201d<\/p>\n<p class=\"css-at9mc1 evys1bk0\"><strong class=\"css-8qgvsz ebyp5n10\">You mentioned one preconception of video game music as being loud with guitars. Are there any other particular ideas you hope to dispel for an audience that may be encountering classical or video game music for the first time?<\/strong><\/p>\n<\/div>\n<aside class=\"css-ew4tgv\" aria-label=\"companion column\"\/><\/div>\n<div>\n<div class=\"css-53u6y8\">\n<p class=\"css-at9mc1 evys1bk0\">The big thing I want everyone to take away from this is that there are no borders here: Good music is good music. And for me, if a piece of music makes me feel something, if it tells me a story, then I\u2019m glad I\u2019ve heard it.<\/p>\n<p class=\"css-at9mc1 evys1bk0\">I really want to dispel that idea for our older crowd that game music is dumb. I think they think that it\u2019s written by composers who are less than, composers who were not educated \u2014 that it\u2019s dumb, simple, bleep-bloop music.<\/p>\n<p class=\"css-at9mc1 evys1bk0\">I\u2019ve met and talked to so many of these incredible artists that create this music. And they are just as interested and invested as any modern classical composer.<\/p>\n<p class=\"css-at9mc1 evys1bk0\"><strong class=\"css-8qgvsz ebyp5n10\">To your point about music that makes you feel something, is there a piece of video game music that transports you instantly to a particular time or place?<\/strong><\/p>\n<p class=\"css-at9mc1 evys1bk0\">I remember the first time I played <a class=\"css-yywogo\" href=\"https:\/\/www.gameinformer.com\/games\/everybodys_gone_to_the_rapture\/b\/playstation4\/archive\/2015\/08\/10\/follow-the-leader-through-a-placid-apocalypse.aspx\" title=\"\" rel=\"noopener\" target=\"_blank\">Everybody\u2019s Gone to the Rapture<\/a>, which is a fantastic indie game from the Chinese Room. It\u2019s what they call a walking simulator, where you\u2019re just walking around gathering evidence, reading journals, reading letters and trying to piece together a story.<\/p>\n<p class=\"css-at9mc1 evys1bk0\">You\u2019re in the middle of this deserted British village. You have no idea what\u2019s happened; it\u2019s like everybody just got up and walked away. And I\u2019m walking through the town and all of a sudden I hear this soprano just start singing. And all of a sudden this choir comes in. In the game, I just had to stop what I was doing and stand in this field, and just listen to this music.<\/p>\n<\/div>\n<aside class=\"css-ew4tgv\" aria-label=\"companion column\"\/><\/div>\n<div>\n<div class=\"css-53u6y8\">\n<p class=\"css-at9mc1 evys1bk0\">I just remember thinking, \u201cWho wrote this?\u201d And then I started going down <a class=\"css-yywogo\" href=\"https:\/\/www.nme.com\/features\/gaming-features\/jessica-curry-on-soundtracking-everybodys-gone-to-the-raptures-poignant-exploration-of-loss-3218264\" title=\"\" rel=\"noopener\" target=\"_blank\">the rabbit hole of Jessica Curry<\/a>. Her music does something to your heart when you hear it. It shatters you. Her choral music is up there with some of the great modern choral composers like Morten Lauridsen and Ola Gjeilo. And I\u2019m so happy to be able to introduce her stuff to a broader audience.<\/p>\n<p class=\"css-at9mc1 evys1bk0\">We talk about driveway moments in radio, and for me that was the video game equivalent.<\/p>\n<p class=\"css-at9mc1 evys1bk0\"><strong class=\"css-8qgvsz ebyp5n10\">Sometimes I think that even gamers don\u2019t necessarily appreciate the music. Game reviews often focus on narrative, mechanics, graphics, the interactive aspects of the medium. How important are soundtracks to the creative whole?<\/strong><\/p>\n<p class=\"css-at9mc1 evys1bk0\">A good modern example would be Starfield. Yes, Starfield is very much about the experience of discovering the story, your relationships with the characters, getting out there and seeing the thousand different planets you can explore. But also, when the game was being developed, <a class=\"css-yywogo\" href=\"https:\/\/www.theguardian.com\/culture\/2023\/sep\/15\/starfield-composer-inon-zur-interview-bethesda\" title=\"\" rel=\"noopener\" target=\"_blank\">Inon Zur came on board<\/a>. And Bethesda Game Studios was very much about, \u201cWe want this game to sound a certain way.\u201d And so he worked very closely with their sound designer, to have the music be part of that whole experience. There are places in the game where you\u2019re solving puzzles and there are musical cues that Inon built into his score to help you navigate.<\/p>\n<p class=\"css-at9mc1 evys1bk0\"><strong class=\"css-8qgvsz ebyp5n10\">What\u2019s the most interesting or unexpected feedback you\u2019ve received since Arcade launched?<\/strong><\/p>\n<p class=\"css-at9mc1 evys1bk0\">I had an older, more traditional listener tune in and his comment to me was, \u201cI had no idea.\u201d That right there was why I did this, because I wanted to take my traditional listeners out of their comfort zone and have them discover something new.<\/p>\n<p class=\"css-at9mc1 evys1bk0\"><strong class=\"css-8qgvsz ebyp5n10\">Some gaming music, like the themes for Mario and Halo, have become recognizable pop culture artifacts. Do you think that there are works for video games that might be remembered centuries from now?<\/strong><\/p>\n<p class=\"css-at9mc1 evys1bk0\">\u201cOne-Winged Angel\u201d from Final Fantasy VII: \u201cSe-phir-oth!\u201d That\u2019s such an earworm of a piece. \u201cDragonborn\u201d theme from Skyrim. I do think that there are pieces on there that are just so powerful. Halo is another great one. You hear those melodies and you\u2019re instantly taken to a certain place. I feel like they could be timeless.<\/p>\n<\/div>\n<aside class=\"css-ew4tgv\" aria-label=\"companion column\"\/><\/div>\n<p><a href=\"https:\/\/www.nytimes.com\/2023\/11\/15\/arts\/music\/video-game-music-arcade-classical-california.html\" target=\"_blank\" rel=\"noopener nofollow\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A treacherous puzzle that lies near the end of Myst, the 1993 point-and-click video game, involves a pipe organ and a spaceship.<br \/><button class=\"read-more\"><a href=\"https:\/\/newssprinters.com\/index.php\/entertainment\/debussy-and-final-fantasy-are-peers-on-this-radio-stream\/15\/11\/2023\/\">Read More &rsaquo;<\/a><\/button><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_robots_primary_cat":"","_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","footnotes":""},"categories":[9],"tags":[],"fifu_video_url":"https:\/\/www.youtube.com\/watch?v=fe1pB9KqHRg","_links":{"self":[{"href":"https:\/\/newssprinters.com\/index.php\/wp-json\/wp\/v2\/posts\/7823"}],"collection":[{"href":"https:\/\/newssprinters.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/newssprinters.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/newssprinters.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/newssprinters.com\/index.php\/wp-json\/wp\/v2\/comments?post=7823"}],"version-history":[{"count":0,"href":"https:\/\/newssprinters.com\/index.php\/wp-json\/wp\/v2\/posts\/7823\/revisions"}],"wp:attachment":[{"href":"https:\/\/newssprinters.com\/index.php\/wp-json\/wp\/v2\/media?parent=7823"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/newssprinters.com\/index.php\/wp-json\/wp\/v2\/categories?post=7823"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/newssprinters.com\/index.php\/wp-json\/wp\/v2\/tags?post=7823"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}